User Guide

Welcome to AnyGivenFishday. This guide covers everything you need, whether you compete as an angler or run events as an organizer.


For Anglers

Getting Started

  • Registration: Fill in your name, e-mail, a password of at least 8 characters (tap the eye to check what you typed), your Country and your Language. Profile image, team, phone and license are optional: tap Angler Details to add them now, or add them later in your profile. A phone number may contain only digits, spaces and + - ( ). Under Notifications, Matches and New competitions are both on; switch off either one you don't want (you can change them later in your profile). If something needs fixing, the message appears right under that field.
  • Logging In: Your account is active as soon as you register — there is nothing to confirm first. If a login fails, only the field that caused it is highlighted: an unrecognised address marks the E-mail field, while a bad password marks the Password field. The message under the field tells you which one to correct.
  • Forgotten Password: Click "Forgot your password?" under the password field. Enter your registered address and we email you a link to set a new one. The form carries the same quick "are you human?" check as registration — it usually passes on its own without you doing anything. The link works once and expires after 60 minutes — request a fresh one if it lapses. You can only ask for a new link once a minute, and only a few in any one hour; if you hit that, wait a moment and try again. Your new password must be at least 8 characters. If the email does not arrive, check your spam folder.
  • Profile: Once you log in, go to Profile to manage your team details and licence info. Any change you make reveals a Save bar at the bottom of the screen — nothing is saved until you tap it, and the browser will warn you if you try to leave the page with unsaved changes.
    • Profile Photo: tap "Take Photo" to use your camera directly, or "Browse" to pick an existing image from your device. Photos are resized automatically before upload, so even a large camera shot goes through fine — the 10MB limit is rarely something you'll actually hit.
    • Email: tap "Change", enter your new address, then tap "Update Profile" at the bottom to save. Leave it as-is and your current address is kept automatically.
    • Password: tap "Change Password" to reveal the "New Password" and "Confirm Password" fields. Enter your new password (minimum 8 characters) in both, then tap "Update Profile". Your password is encrypted before it is saved.
    • Gear Preferences: list your favourite equipment (Rods, Reels, Lines, Other). Type an item and press Enter to add it as a chip — tap the × on a chip to remove it.
    • Angler Profile: Competitors get an "Angler Profile" link linking to their public page with tournament stats and performance charts.
  • Competitions: Open Competitions in the main menu. The page is split into Live now (with the round being fished), Registration open (the spots left; a full competition offers the reserve list), Coming up and Finished (by month). The tabs show one of them at a time; search by name or location, or tap the filter button for location, season and format. If you are entered in a live competition, its card has a blue "Participate" button — that is your way into the game. The page updates itself while it is open: a competition that starts moves to Live now, and the round and the spots left follow along, with no need to refresh.
  • Anglers: Open Anglers in the main menu. At the top, Most fish replays the season as a race between the five anglers with the most fish, and Best win rate shows the best record. Both count only anglers with at least 10 confirmed matches; tap one to open that angler. Below is every angler as a card: the ring around the photo is their win rate, and the small bars are their last 10 matches (green won, grey drawn, red lost; the taller the bar, the more fish). Search by name, team or country, tap Organizers to see only organizers, and sort by name, win rate, total fish or matches (on a phone with the sort button next to the filters). Sorting by a number ranks the anglers with 10 or more confirmed matches first, with their place (#1, #2…). Tap a card to open the angler's profile; Back returns you to the list as you left it.
  • Mobile Menu: On a phone, tap the burger icon (☰) at the top right. At the top is your account: tap your photo or name to open your Profile, with Notifications and Log out below it. When you're signed out you get Log in and Register instead. Next come the site's pages, with the one you're on in blue. A page with an arrow (›) opens its sub-pages, which have a Back button. At the bottom are our social links and the EN / BG / JA language switch. Tap ✕ to close it.
  • Stats Centre: Visit any Angler Profile to see deep-dive analytics — matches played, competitions, total catch, Win Rate and Average Fish — plus a chart and a list of their last 10 matches (green for a win, grey for a draw, red for a loss; hover a bar for the details), their overall wins, draws and losses, Gear & Equipment, and the competitions they recently took part in, with each one's date and number of sectors. On your own profile, Edit profile takes you to your profile settings, and if you haven't added any gear yet, Add your gear does the same. A match counts once its result is final (both anglers have confirmed it), so matches that are only scheduled, or still waiting for a confirmation, don't show up in the numbers yet. (You must be logged in to view profiles.)
  • Install the App: On Android/Chrome you may see a prompt to "Install App". We recommend it for the best full-screen experience. This prompt is mobile-only and will not appear on desktop. When you open the installed app, a short logo animation plays while the page loads. It plays once each time you open the app, not when you move between pages.

Installing on iOS (iPhone / iPad)

Apple restricts automatic install prompts, so this one is manual:

  1. Open in Safari — visit the site on your iPhone.
  2. Share — tap the Share icon at the bottom of the screen.
  3. Add — scroll down and tap "Add to Home Screen".
  4. Launch — open the app from your Home Screen.
  5. Notifications — when asked to "Turn on Notifications", tap "Turn On" and "Allow" to receive match updates.

Joining a Competition

Some competitions are open for public registration.

  • Apply: If you see a blue "Request Participation" button on the competition page, click it.
  • Message: You can add a short note to the organizer (optional).
  • Status:
    • Processing — a spinner confirms your request is being sent.
    • Pending — your request is in. You'll see an "Application Pending" card.
    • Approved — you're in. You'll get an email with a link to the competition, and it will appear in your competitions list.
    • Rejected — the organizer declined your request. You'll receive an email.
    • Reserved — the competition is full, so you've joined the waitlist instead. You'll see a card showing your place in line (e.g. "You are reserve #2"). Nothing more to do — if a confirmed angler drops out, reserves are added automatically in order, and you'll get an email the moment it's your turn.

If the competition has reached its capacity, applying still works — you'll simply join the reserve list rather than being turned away.

  • Changing your mind: If you're approved and can no longer attend, use the "Withdraw" button on the competition page to give up your spot — this immediately opens it up for the next reserve. Withdrawal closes 24 hours before the competition starts, or earlier if the organizer has already generated the match schedule; after that the button is gone, so contact the organizer directly.

The Game Screen (Scoring)

When the tournament starts, go to the Games page — your "Cockpit".

  • You are always on the left: The app always puts your name and score input on the left (labelled "You"), and your opponent on the right — whichever way round the draw was made.

    On mobile: the layout compacts. Your name sits on the left and your score box on the right of the same row.

  • Entering a score:
    1. Catch a fish.
    2. Type the number of fish into your box.
    3. Tap the blue "Save my score" button. A panel slides up from the bottom and reads your score back next to your opponent's. Nothing has been sent yet: tap "Send N fish" to send it, or "Go back" (or anywhere outside the panel) to change it. If you are about to send 0 fish, the panel says so in amber, so a tap made while pulling your phone out of your pocket can't send a score by itself.
    4. Done — your opponent instantly gets a notification to verify it.

Verifying Your Opponent's Score

Transparency is the point: every score is confirmed by the other angler.

  • The notification: When your opponent submits, a dark popup appears with your opponent's name and the number of fish they claimed.
  • Verify (green): Click if you agree. The popup closes and a green tick appears on the scorecard.
  • Reject (red): Click only if the score is wrong.
    • For your opponent: their box turns red ("REJECTED") and their input unlocks so they can correct it.
    • For you: your card stays active (blue), with a red border around your opponent's score box as a reminder that it still needs fixing.
  • Missed the popup? No problem — the game card updates the moment your opponent submits, with no refresh needed: it shows "Awaiting approval", marks your opponent's score as submitted, asks "Name claims X fish — do you agree?" and offers Verify and Reject right there. The match also appears in the "Waiting on you" list at the top of the page.

Game Over (The Lock)

When both of you have verified:

  • The game card shows your result straight away — Victory, Defeat or Draw — and your won/drawn/lost record and progress bar update with it.
  • Neither of you can change it any more. Only the organizer or an admin can still correct it (see below).
  • Next round opens right away: As soon as you've saved your own score, the next round's card opens so you can keep fishing. You don't have to wait for your opponent to confirm. The match you just saved stays on screen until it's settled.
  • Filed into history: A match only goes into "Completed Rounds" once both of you have confirmed. A few seconds after that it slides out of your active matches and into that section by itself, with no reload. Anything you're typing in another round stays as it is.

When the Organizer Changes a Score

Sometimes the organizer or an admin has to correct a score: a recount, a mistyped number, a settled dispute. When they change one of your matches, its card says so under the wins and points, for example "Edited by the organizer" (or "Edited 2×" after more than one change).

Tap that line to open the Score history: every change, newest first, with what each score was before and after, the result before and after, who made the change (organizer or admin) and when. At the bottom is the original score, as it stood before the first change. Both anglers of the match see the same history, and nothing in it can be deleted. Swipe the panel down from its top (or tap Close or the ×) to close it; the same swipe closes the score confirmation and the sort and filter panels too.

What the Status Means

Each match card and each round shows where things stand:

  • Not started: nobody has entered a score yet.
  • Active: your opponent has done something, and you still need to enter your score.
  • Awaiting approval (card) / Awaiting you (round): your opponent has entered a score. Confirm or reject it.
  • Pending: you've entered your score and your opponent still has to confirm it.
  • Waiting for opponent: your score is confirmed, and your opponent still has to enter (or fix) theirs.
  • Rejected: your opponent rejected your score. Correct it and save again.
  • Victory / Defeat / Draw: both scores are confirmed and the match is over.

Your Cockpit — Themes, History and Progress

  • Light or Dark: Use the theme switch to flip between Light and Dark mode. Your choice is saved to your account, not just the device — set it to Light on your phone and it will be Light on your tablet too. The app starts in Light Mode by default so it stays readable in the field.
  • The cockpit menu (phone and tablet): Tap the menu button (☰) at the top right. It's the same menu as on every other page (your account, the site's pages, socials and language), with two extras. At the top, Back to competition with the competition's name takes you to the competition page. Near the bottom, Theme (sun = Light, moon = Dark): the menu takes the theme's colours too, and when you tap the other option the new theme spreads out from your finger while the menu stays open.
  • Completed Rounds: Finished matches collapse into a "Completed Rounds" section. Tap "View All" to expand and "Hide" to collapse. The badge shows how many rounds are inside.
  • Wins and points on each match: The bar at the bottom of a match card shows wins and points for You (left) and your Opponent (right).
  • Progress Bar: The bar at the top updates instantly as scores are verified — no refreshing. It counts your own rounds, and reaches 100% once all of your matches are settled. The card then says "Your matches are complete", and "Competition Complete" once every match in the competition is settled. Organizers and admins see it too.
  • Your group: When a competition is split into groups, the line under the competition name (Rounds, Sectors, Matches) also shows your group, for example Group B.
  • Round numbers with groups: When a competition is split into groups, the groups fish in turns. Your cockpit counts rounds within your own group, the same as your scorecard, so every group's first match is "Round 1". The organizer's Games & Scores page uses the same numbering (Group B · Round 1) and also shows each round's place in the day's running order (slot 2). The printed marshal sheets number the rounds in that running order.

Finding Yourself in the Standings

  • Once games are generated, your own row in the standings on the competition page (your group's table, or the single table) is tinted light blue. The same goes for Final Standings if you reach the finals.
  • Only you see your row marked. Everyone else sees their own.

Getting Around the Competition Page

  • It updates itself: while the page is open, every catch entered, every result confirmed and every change of place shows up on its own, with no need to refresh. A changed number flashes briefly, and a standings row slides to its new place.
  • The cover shows whether the competition is live (and which round is on) or finished, with the number of anglers, sectors and rounds, the start, the place and the organizer.
  • Shortcuts: once games exist, a bar under the cover jumps to Standings, Stats or Scorecards. On a phone it stays at the top of the screen while you scroll.
  • Catch stats (after Standings, once the first catch is entered): the total catch, the average per angler per round and the fish caught in each round. With two groups you also see each group's total.
    • Sectors shows which spots fish best. Ranking lists the sectors with the most fish first; In order shows them as tiles in sector number order, darker blue for more fish. Tap a sector to see its catch round by round.
    • A sector's numbers add both groups together. Catches entered in the round being fished count straight away, before the opponent confirms them.
  • Your next match: while the competition is on, a card shows your next round, your sector and your opponent. On a computer it also tells you your current place.
  • Scorecards: your own card comes first and is already open; the others follow the standings, leader first. Each card shows the angler's points, fish, how many matches they won, drew and lost, and a row of small tiles, one per round, with their fish in that round: green for a win, grey for a draw, red for a loss. The round being fished now has a green outline, and the next one a dashed blue outline.
    • Tap a card to open it and see every match: both anglers, both catches and the result with the points it earned. Tap a tile to open the card at that round.
    • Tap a match to jump to the opponent's scorecard. The × in the search box brings the full list back.
    • With two groups, the Group A / Group B switch shows one group at a time. The search finds anglers in both groups.
    • With more than 7 rounds an open card shows 5 of them. Tap Show all rounds for the rest.
    • A dash (–) means that angler hasn't entered their catch yet.
    • The cards follow the standings as they change, but a card you have open stays where it is until you close it; then it moves to its place.

Notifications Centre

  • Access: Tap the bell icon in the header, or "Notifications" in the mobile menu.
  • Mark All Read: Clears your backlog in one tap.
  • Delete: Tap the trash icon to remove old notifications — a confirmation dialog appears first, since this can't be undone.
  • Open: Tap any notification for a detail view, from which you can verify scores or jump straight to the game.
  • Real-time: New alerts appear at the top instantly — no refresh needed.

New Competition Alerts

Your Profile has a Notifications block with two switches. Each takes effect the moment you tap it, with no Save needed; the i next to each one explains it.

  • Matches: a push to your phone when your opponent submits or verifies a score. On by default. The notification under the bell always arrives, since that's where you verify.
  • New competitions: a notification, a push and an email when an organizer announces a competition, with the date, location and a link. On by default. The Unsubscribe link at the bottom of these emails switches it off too — no login needed.

When you switch one on, your phone or browser may ask to allow notifications: allow it, or the push can't reach you. If notifications are blocked there, you'll see how to allow them.

Loading and Feedback

  • Mobile: While a page is loading or the app is working (generating games, switching language), the screen frosts over and our fish logo appears with a blue line running around it. It blocks the screen to prevent accidental taps.
  • Desktop: The screen stays visible, your cursor becomes a wait spinner, and buttons are briefly blocked until the action finishes.
  • Numeric keypad: Entering Sectors, Groups or the number of anglers on a phone opens the numeric keypad (without a decimal point) so whole numbers are quick and accurate.

On Android: You may see a persistent "Tap to copy the URL" notification in your status bar while the app runs. That is a standard Google Chrome security feature for apps not installed from the Play Store — it lets you verify the site address. It cannot be disabled, and it does not indicate a problem.


For Organizers

Creating a Competition

Go to Competitions → Create.

The form is one column of sections: Event, Anglers, Schedule, What gets created, Description and Image, then the announcement switch and Create Competition.

  • Angler Type:
    • Registration — anglers apply publicly and you approve them. You can also pick some anglers yourself (yourself, for example) under Anglers: they are on the roster straight away.
    • Manual — pick registered users from the database yourself (at least 2).
    • Generated — create virtual placeholders ("A-1", "B-2") when you only need a schedule to print.
  • Picking anglers: tap Anglers to open the list. Search by name or team, tick the ones you want, then Done. ✕ (or your phone's back gesture) closes it without changing anything.
  • Date & Time: Both are required. A date in the past gets a warning but still saves, so you can enter a competition after the fact. Participants see it in their own language format.
  • Sectors, Groups: use − and +, or type the number. If there are too few sectors for the anglers (at least one per pair, per group with several groups), a warning says how many you need. It doesn't stop you saving; generating the games checks it.
  • Rounds are worked out for you from the anglers, groups and Schedule Mode (Random: everyone meets everyone once; Smooth: everyone meets half the field). With several groups the number is per group. On Edit, the saved number stays until you change one of those.
  • What gets created sums it up as you go: how many anglers and groups, places already filled, rounds, and whether the sectors are enough.
  • Draft: on Create, what you type is kept on this device. Close the page and come back, and it's filled in again ("Draft restored"); Discard empties it. It's cleared once the competition is created.
  • Scoring Mode (multi-group events only):
    • Standard — everyone competes for the same first place in one table.
    • Separate per Group — each group has its own winner, and the standings page shows a separate table per group.
  • Emojis: The smiley button opens the emoji picker. It stays open so you can pick several at once.
  • Missing fields: The form will not submit. It scrolls to the first missing field and shows what's missing in red under it — no popups.
  • Edit warning: If a competition already has games and scores, changing game-critical settings (Sectors, Rounds, Groups, Mode, Scoring or Type) asks first ("Yes, Save and Delete"), so you can't wipe tournament progress by accident. Simple changes like Name or Location don't trigger it.
  • Leaving Edit with unsaved changes asks "Leave without saving?" first.
  • Delete Competition (bottom of Edit) asks for confirmation and removes the competition with its rounds, results, angler list and requests. It can't be undone.
  • Notify subscribed anglers (N): announces the competition to the N anglers who switched on New competitions in their profile (notification, push and email, each in the angler's own language). It is on by default when you create a competition and off on Edit. Switch it off to save quietly and announce it later from Edit, once everything is right. Recipients lets you untick anyone who shouldn't get this one. A competition can be announced only once; afterwards the Edit page shows when it went out and to how many anglers. Admins can see who each announcement reached in the admin panel under Announcements.

Generating Games

Open the competition, tap "More tools" under Edit Competition and click "Generate Games". Anglers are paired and sectors assigned fairly. Marshal sheets, Print Scorecards, Reset Results, Finals, Delete Games and Report Angler Issue live in the same More tools list; your main button, "Games & Scores", stays at the top.

  • Random — a secure shuffle, checked across many candidate schedules for the fairest sector spread.
  • Smooth — anglers rotate spots evenly, suited to Trout Area rules.
  • Group — detected automatically when your generated anglers have groups (A, B…). Anglers only ever play within their own group.

Finals (Competitions with Two Groups)

When a competition with registered anglers is split into two groups, it ends with finals: the two group winners play the Grand Final (1st and 2nd place) and the two runners-up play the Small Final (3rd and 4th place).

  • On the competition page, open "More tools" and click "Finals".
  • The finalists are filled in from the group standings. If one of them can't play the final, choose another angler from the same group.
  • Enter how many fish each finalist caught and click Save. A final can't end level: enter the result after the deciding fish. You can save the Grand Final first and the Small Final later.
  • Results can be entered once every group match is settled. Until then the page shows who is currently in line.
  • The competition page then shows the Final Standings with places 1 to 4.

Manual Results (Generated Competitions)

For printed scoring events:

  • Open the Competition Details page and click "Edit Results" (pencil icon).
  • Enter Total Fish, Wins and Points for each angler. Values must be whole numbers.
  • The standings rank automatically from those values.
  • Finals: For multi-group competitions you can enter the top 4 finalists — Start Number, Name and Fish. The Grand Final (1st/2nd) and Small Final (3rd/4th) are calculated and shown in their own table on the competition page.
  • Group headers: In split-group events the roster is separated by bold Group A / Group B headers, so you can follow along while typing from paper sheets.
  • Auto-save: Your typing is saved locally as you go and sent to the server when you leave a field or press Enter — so no "Saving…" popups interrupt you.

Printing Materials

Both are in "More tools" on the competition page. Each opens a page that shows every sheet exactly as it will print: A4 landscape, at real size on a computer and shrunk to the screen's width on a phone, where a tap opens a sheet full size to zoom in. The print button prints one sheet per page.

  • Print Scorecards — a paper card for each angler, for backup scoring. Two cards share a sheet, with a dashed line to cut along. A card lists the angler's rounds with their sector, their opponent and the opponent's sector; under the heavy line go the fish, wins and points of both anglers, and the opponent's signature. The opponent's totals are hatched in grey: those boxes stay empty. For generated competitions the card shows the angler code ("A-1") and a line to write the name.
  • Marshal sheets — one sheet per round, in the order the rounds are fished: every match with both sectors and anglers, and boxes for the fish, wins and points of angler #1 and #2 (#2's boxes are shaded). The marshal writes the venue and their name on the lines at the top. With groups, each sheet also says which group fishes it and which of that group's rounds it is.
  • Both show the competition's Start Date (e.g. 01.04.2026).

Notations (Organizers Only)

  • Once games exist, the competition page shows you the round × sector grid with each angler's number. Anglers and visitors don't see it. A red cell means that angler sits in that sector more than once.
  • View Full Table opens every round with full names. Zoom with − and +, tap the percentage to go back to 100%, or Fit to see the whole table. Drag it around with the mouse.
  • Tap a name to follow that angler: all their seats turn blue. Tap again to clear. The chips at the bottom list every repeat ("sector 1 in rounds 3 and 5"); tap one to follow that angler.

Managing Participation Requests

If you enabled "Allow Public Registration":

  • A yellow "View Requests" button appears on the Competition Details page when you have pending applicants.
  • The page shows how many places are taken, then the pending requests with each angler's message, the roster, the reserve list and the history of your decisions.
  • Approve saves straight away and adds the angler to the roster. Once the competition is full the button reads Add to reserve list, and approving puts them on the reserve list instead.
  • Reject opens a field for an optional note; Reject request sends it. The angler gets an email saying the request was rejected, with your note in it. The note also shows in History.
  • On a phone, tap a request to open it from the bottom of the screen: you see the full message and what approving will do (or which reserve place the angler would get), then Approve or Reject. Swipe it down, or tap ×, to close it.
  • If the angler withdrew the request in the meantime, you're told, and the lists update.
  • You receive an email when someone applies, and they receive one when you decide.
  • Reserve List: this page also lists everyone currently on the waitlist, in order. Remove drops someone from the queue (they get the rejection email), but there's usually nothing to do here — reserves are promoted automatically, in order, the moment a spot opens.
  • If you click Approve once the competition is already full (for example, two approvals submitted at the same moment), that angler is placed on the reserve list instead of being blocked.
  • A spot opens up — and the next reserve is promoted automatically — whenever an approved angler withdraws themselves, you reject someone who was already approved, you remove someone from the roster on the Edit Competition page, or you raise the planned capacity.
  • You're notified when someone withdraws, with the full picture in one message: a self-withdrawal isn't silent — you get an e-mail and a push/dashboard notification the moment it happens, the same way you're notified when someone first applies, and it tells you right away whether the spot was automatically refilled from the reserve list or is still open.
  • Removing an angler who already has a submitted score is blocked. If you try to remove someone from the roster on the Edit Competition page after they've already played and submitted a result, the save is rejected and you're told who — removing them would hide their result without deleting it. Anyone who hasn't submitted a score yet can still be removed freely.
  • Full audit trail: every apply, approve, reject, reserve, promotion, and withdrawal is logged — searchable by the angler who did it or the angler it happened to. Admins can browse and filter the complete history at /admin/competition-logs.

Handling a Missing or Injured Angler (Once Fishing Has Started)

Trout Area competitions are strict 1-vs-1 — every group needs an even number of anglers so everyone always has an opponent. If someone doesn't show up, or has to stop partway through, and the match schedule has already been generated, use "Report Angler Issue" (under More tools on the competition page):

  • Pick the angler and a reason: No Show, Unable to Continue (injury, equipment, had to leave), Suspended / Disqualified, or Other.
  • Whichever reason you pick, that angler's remaining games are automatically filled by BOT — a built-in placeholder opponent, not a real competitor. Their scheduled opponents still get a real game instead of one that never happens: catch anything at all and you win; catch nothing and it's a scoreless draw — you can never lose to BOT. If an opponent had already submitted their catch and was waiting on a confirmation that was never coming, this resolves it immediately.
  • Rounds that angler already fished for real are untouched — their results stand exactly as recorded.
  • Suspended/Disqualified is the one exception: it also removes that angler's already-played results from the standings (their opponents' results are corrected fairly, since they may have legitimately caught more than a since-disqualified rival). Their real catch stays on record for anyone auditing it later — it just stops counting.
  • This never changes anyone else's sector or pairing — only the flagged angler's own seat.

Before the schedule is generated, none of this applies — just remove the angler from the roster on the Edit Competition page as usual (see above); if the resulting number of anglers is odd, BOT is automatically added to whichever group needs it when you generate games.

Managing Issues

  • Reset Results: Wipes the scores so anglers can start over. It also resets the "submitted" status, so the "Save" button reappears for them. For Generated competitions you also get a "Reset Angler Names" option. Resetting clears any manually entered Finals data too.
    • Safety net: Before anything is wiped, the current standings (Fish, Wins, Points) are snapshotted into the activity log. If a reset was a mistake, an admin can recover the exact scores from there.
  • Delete Games: Deletes the whole match schedule and puts the competition back to how it was before you generated games. The list of anglers is kept, and for competitions with registration, registration opens again and waiting reserves move into any free places. If scores have already been entered, the warning turns red, tells you how many will be lost, and asks you to tick a box to confirm. An angler you reported as No Show or Suspended is still on the roster afterwards, so remove them on the Edit Competition page before you generate games again.
  • Finding a match on Games & Scores: Type an angler's name in the search field to see only their matches, in round order. A number finds a sector or a game number. With groups, tap Group A, Group B… to show one group, and tap a round number (1, 2, 3…) to jump straight to that round.
  • Correcting a locked score: On Games & Scores, a locked match has an Edit score button. Tap it, use − / + to fix the catch count, then tap Save and confirm. The match stays locked with the new score, the points and standings update, and the change is recorded in the competition log. Both anglers, and you on Games & Scores, see an "Edited by the organizer" line on the match; tap it for the score history: every change with the old and new score, who made it and when, so you can see what was already changed before you edit again. Cancel puts the original score back. You can edit the same match again later, for example after new evidence or a dispute. BOT's score can't be edited — it is always 0.
  • Resetting a match: If an angler sent a score before their round had started (for example while the other group was still fishing their sectors), tap Reset match at the bottom of that match on Games & Scores and confirm. Both scores are cleared and the match is open again, as if it was never played: unlike editing the score to 0, it is not a 0 : 0 draw and nobody gets points for it. It works the same against a real opponent or the BOT, locked or not, and a claim waiting for the opponent's confirmation disappears with it. The anglers then play the match from the start. The old score is kept: the match shows "Edited by the organizer", and its score history has a "Match reset" entry with the score before the reset. A match with a disqualified angler can't be reset.
  • Ownership: You can only manage competitions you created. You cannot edit events created by other organizers.
  • User roles: To promote an angler to organizer, ask an admin to change their "Type" in the Users section.
  • Alerts: Watch your dashboard — games with disputed or unverified scores appear in the Action Required box at the top.

Troubleshooting Push Notifications

If notifications aren't arriving:

  • Permissions — check you granted permission in your browser (click the lock icon in the address bar).
  • Profile — in your profile's Notifications block, switch Matches or New competitions on and allow notifications when the browser asks.
  • HTTPS — make sure you're on https://. Push notifications cannot work otherwise.
  • iOS — you must install the app to your Home Screen first; Safari does not support web push in a normal browser tab.

Admin Panel Tips

  • News & Pages: Title, Image and Date are all required. Miss one and the form reloads with the missing field highlighted in red. Pick the date and time with the calendar in the date field; a new article starts with the current date and time.
  • Videos in news: Paste a YouTube or Facebook embed code as-is. On the article page it resizes to the text column on any screen and keeps its shape (a vertical reel stays vertical).
  • Users: The list shows each User ID in a rounded square beside the name, with the email in grey underneath.
  • Top Menu: Drag items with the "☰" handle to reorder the navigation bar.
  • Competition images: Click the red "Clear Image" (X) button to remove one, then Save at the bottom to make it permanent. Images can be up to 10MB. The photo appears on the competition's card in the competitions list and as the header inside the competition; without one, the card shows the blue fish.
  • Error alerts: If a system error occurs, an email with the technical detail goes to the administrator automatically. No screenshots needed unless asked.
  • Announcements: Lists every announced competition with, per angler, whether the in-app notification, push and email were sent, failed or skipped (for example "No push device"). "Sent" means the mail server or push service accepted it, not that the angler opened it. If anything failed, Send again retries only the failed and pending ones.

Good luck, and tight lines.